Saturday, August 24, 2013

A Fitting v2.3 at the Pheonix Art Museum - The Art of Video Games Exhibit

This weekend a new version of A Fitting will be a part of special showcase at the Pheonix Art Museum in The Art of Video Games Exhibit.

A former professor of mine, Theresa Devine, invited us to be part of this showcase and we immediately accepted. Although we could not be there in person, Theresa and one of her students, Brianna Shuttleworth, set up A Fitting in the space. Here are some pictures they have shared:





We are so thankful not only to have the game be in such a beautiful space, but to share it with such dedicated and talented artists. If anyone reading this happens to be in Pheonix this weekend, we hope you have time to experience these games.

Another post about the exhibit and possibly even video to come soon.

Friday, June 21, 2013

GLS, post GLS and new addition to the team




On the way to GLS, we did not know what to expect. When we first came in, we were concerned that people wouldn't get what we were going for since we didn't have an artist's statement on display. This was not done on purpose, but it ended up being valuable as it tested the game's ability to deliver the message, even in its early stage. I thought people might think that it was just another Kinect game where you flail your arms in front of the camera, no questions asked. It was just the opposite. People often discussed the strange mix of emotions while playing and the questions that they stirred. We even had people walk off stage bashfully, while others were unwilling to perform, insulted by our new, (un)delightfully condescending, judge/guide character. 



Players hated him, which is exactly what we were hoping for. He is meant to be a very slighting character who at one moment tells the player he misses her, and in the next moment scolds for not being centered on the stage. In a swirl of jarring mood swings, players found themselves endearingly referred to as poppet and in the next moment scolded for being pathetic. 

On a related side note: we are currently casting a voice actor for this creepy character, so if you know someone who can embody this Tim Curry/ John Water / Vincent Price fusion, have them email adittami@gmail.com

Along with seeing what worked, we also ran into some valuable problems that will help us with later iterations. A new bug we had never seen before rendered parts of people with darker colored clothes invisible! For example, players with black pants would see the silhouettes of their torso floating above an empty space where legs might have been otherwise. Although we have improved the game in this third iteration to account for different heights, we found that it does not accommodate for the unusually tall, something that is hard to test for when you have only grown so averagely. We also didn't get to test any new poses this time, but we are currently working on those. We will have a new main character to share soon! 



Overall, GLS was very informative and helpful to the progression of the game. Most importantly, it was fun. We got to make a lot of people uncomfortable, which is always good. And there was a lot of interesting conversation, which is even better. Here are some pictures:






Post-GLS: We are going to submit a new version of the game to indiecade this month and hope we get the chance to share a finalized piece at the festival in October. We are also incredibly happy to announce that we have a new addition to the team, sound designer Craig Deskins! Anthony, Matt, Craig and I have worked together on several games over the past three years and it is great to be working together again. Craig has been in Vancouver almost two years, soaking up knowledge in order to bring it to your ears. Check out his portfolio here: http://craigdeskins.com/


Sunday, June 9, 2013

A Fitting at the GLS Art Exhibition and new team members

A new and improved version of A Fitting will showcase at this year's GLS Conference in Madison, WI on June 12 at 7:00pm.

The theme of the exhibition is Worlds Collide: Fantasy and Reality. Learn more about the GLS Conference here: http://glsconference.org/

The new version of A Fitting will feature a new judge, art and more. 

Although Blair is no longer working on the project we are glad to announce new additions to the team, Anthony Sixto and Matthew Farmer


Anthony Sixto - Anthony Sixto is a Chicago based professional artist who works as a 3D and 2D artist in games, apps and animation. Independently he works on political cartoons, comics and films with a focus on cultural sociology. His goal is not only to master his art but to find a space to create entertaining content that also carries a strong sense of social commentary. http://sixtoart.com/

Matthew Farmer - Matthew Farmer is a professional game programmer who works for a Dallas-based mobile games company. He is a graduate of the Computer Science department of Arkansas State University. He has been developing games for over half his lifetime. Outside of game development, Matt is an avid musician and enjoys recording music with his wife. http://mynameismatt.net/

We are extremely excited to share the upcoming versions of A Fitting and plan to have more frequent updates soon!