Tuesday, October 2, 2012

Article featured on The Feminist Revolution

"When one finds a woman character taking the lead of a game, it is often that her representation betrays the positive impact of the stage. The “women” in these games are not real, but there is a real damage to one’s psyche from constantly being bombarded with the same reoccurring images. They are difficult to avoid, when exploring the game library of any platform. They are discovered in supposed “Mature” rated games and even those rated “E” for everyone. Perhaps the most disheartening of them all, are the games directed at pre-teen girls that carry messages of promiscuity and materialism. Although it may be unintentional, it is a direct assault on the development of young children.  It is of no surprise that many women gamers will have their body issues reinforced by the games they enjoy. Meanwhile, all gamers will be conditioned to think of women as not much more than sexual objects."

Check out the full article by Amanda Dittami













Gone From an Age: A Fitting

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